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Publisher's Summary

In a land where magic is outlawed, a young boy is living a double life.
Although Kay is training to be a knight, he has been secretly studying the forbidden ways of magic with Alamin, a powerful but eccentric wizard. When a band of goblins raids his village and enslaves his family and friends, Kay embarks on an adventure that takes him across the Kingdom of Gaspar and into the dark and treacherous caves of the Goblin Realm. What Kay doesn't realize is that his journey is leading him on a collision course with the Lord of Nyn - a being so powerful that none dare face him...not even Alamin himself!
©2013 Brian G. Michaud (P)2016 Brian G. Michaud
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Customer Reviews

Most Helpful
4 out of 5 stars
By Leslie F. on 06-11-16

Great family-friendly fantasy adventure

I thought this was a pretty good, family-friendly, fantasy adventure. This is not the usual genre I tend towards, but it grabs your attention and holds it until the end. I listened to the Audible audio version, and I was a little torn on how I felt about the narration. On one hand, the narrator does an excellent job of creating unique voices for each character - probably the best I've ever heard. However, the narrator's normal/narrating voice has a strange quality in that it seems over-enunciated, then the last syllable of each sentence seems to be stretched out (not on all sentences, but on the majority of them). I found that quality a bit distracting (and hence, why I knocked off one star), but other people that don't have my weird sound issues will really enjoy it. I think this audiobook will be great for summer driving vacations with the whole family. If you like fantasy, magic, wizards, etc., I think this would be a great choice for you.

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2 of 2 people found this review helpful

5 out of 5 stars
By Shane on 01-20-17

Magic, Sword fights, and Middle Grade Adventure!

Any additional comments?

If you want to have a Tolkien-ish adventure with (or as) a middle grade kid, then this is a good story for you. Kay is following two paths, one toward outlaw wizardry and the other toward honorable knighthood. Then goblins ransack town and carry off his village for enslavement in their underground mountain community. He groups up with his wizard mentor, Alamin and an unlikely group of travel companions with various abilities. He can talk to animals too, which I thought was great.

I received an ARC of this audiobook and listened to it while traveling.

There are a lot of elements common to the High Fantasy genre in this book. There is a dragon who loves sitting on gold, an aloof and ageless wizard, people live like its medieval Europe, pixies are mischevious, and there is a foxy elf ranger. The end was familiar to me thanks to my love of the fantasy genre, though not identical to anything. I think Kay’s magical weapons were unique and the characters were very well described. They jumped out from tropes and became their own people.

We get access to quite a few character’s thoughts through a third person omniscient narrative but the story only follows Kay. I have seen this formerly shunned option appearing more and more in middle grade fantasy. I’ve used it myself in YA books. I think it can be helpful sometimes, but I also think that some things can be showed to the reader through the Protagonist’s observations of other character’s facial expressions, body language, dialogue, and physical reactions.

The tale leaves off with plenty of room for this to turn into a series. It looks like book two, The Ring of Carnac, has recently been released. It will be exciting to see Michaud’s talent and storytelling grow as the series progresses.

I took off one star because a couple things stuck in my craw. We spent a bit of time being told about who went where and what happened rather than sharing Kay’s experience of the event. I think the reason people choose books over other media because they get to have a vicarious experience. We want to see what it’s like to be someone else. Novels have the unique ability to read minds, show a birds eye view of action, and share first hand sensory stimulation like the feel of a punch connecting, the smell of a swamp, and the motion in shadow that might be a goblin. Using adverbs after dialogue tells a reader how a character felt, but describing what the character is doing instead let the reader see and evaluate how the character must feel. I’m sure I put a magnifying glass to a very inconsequential part of this outstanding fantasy adventure. I openly admit that I over-scrutinize this area of writing because it has been a focal point for my improvements as a writer.

I’d like to point out that I’m way older than middle grade, as I have a third grade son who reads in this age group. None of these complaints matter to him, he was very interested in the story. I intend to listen to the whole thing again while driving him around. Check back on this review sometime, I’ll add his comments in after he’s had a good listen.

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1 of 1 people found this review helpful

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