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Publisher's Summary

From James Dashner, the author of the New York Times best-selling Maze Runner series, comes an all-new, edge-of-your seat adventure.
Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams...and your worst nightmares.
Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he's holding players hostage inside the VirtNet. The effects are horrific - the hostages have all been declared brain-dead. Yet the gamer's motives are a mystery.
The government knows that to catch a hacker, you need a hacker. And they've been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can't even fathom - and there's the possibility that the line between game and reality will be blurred forever.
©2013 James Dashner (P)2013 Listening Library
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Customer Reviews

Most Helpful
2 out of 5 stars
By Aaron on 10-15-13

The Maze Runner + Ready Player One + TRON

What would have made The Eye of Minds better?

Something, anything unique. So much repetition of ideas that have been done better. Even Dashner's own Maze Runner ideas were repeated at points here and with worse results. It was exciting and intense, a Dashner staple, but not interesting.

What was most disappointing about James Dashner’s story?

Lack of unique world-building and character development.

How did the narrator detract from the book?

Horrible at voicing female characters. Most characters were lifeless. Just felt very boring.

You didn’t love this book... but did it have any redeeming qualities?

The action and intensity in the pacing keeps you going even when you aren't that interested in the story.

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7 of 7 people found this review helpful

1 out of 5 stars
By Roger on 09-26-16

Overwritten, lame plot, predictable

All the words are used up in the first scene; fear, sweat, pain. Therefore, there is no tension in the rest of the book, just more fear, sweat, pain. The "game" is boring, with no interesting problems, no clues, no excitement, nor innovative solutions.

There are long periods of walking through hallways "for hours." The plot is not very original and I found the ending entirely predictable. I seriously considered abandoning the book, but finished it so as to write this review to spare others the pain.

However, given that the writing is so bad, the performance is actually quite good. Davies manages to deliver each scene with care, passion, and adds a variety of tone, despite having to read the same words over and over.

To help calibrate my review, I thought that Brown's Red Rising trilogy was the best writing and performance in a long time.

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3 of 3 people found this review helpful

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