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Publisher's Summary

The sequel to the New York Times best seller and international multimedia phenomenon, Endgame: The Calling.
Endgame is here. Earth Key has been found. Two keys - and nine Players - remain. The keys must be found, and only one Player can win.
Queens, New York. Aisling Kopp believes the unthinkable: that Endgame can be stopped. But before she can get home to regroup, she is approached by the CIA. They know about Endgame. And they have their own ideas about how it should be Played. Ideas that could change everything.
Kingdom of Aksum, Ethiopia. Hilal ibn Isa al-Salt narrowly survives an attack that leaves him horribly disfigured. He now knows something the other Players do not. But the Aksumites have a secret that is unique to their line. A secret that can help redeem humanity - and maybe even be used to help defeat the beings behind Endgame.
London, England. Sarah Alopay has found the first key. She is with Jago - and they are winning. But getting Earth Key has come at a great cost to Sarah. The only thing that keeps the demons at bay is Playing. Playing to win.
Sky Key - wherever it is, whatever it is - is next. And the nine remaining Players will stop at nothing to get it.
©2015 Third Floor Fun, LLC (P)2015 HarperCollins Publishers
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Customer Reviews

Most Helpful

By D. J. Cherelin on 01-10-17

I'm enjoying the series, no drop off in book 2

tense to the end. It's required that I keep writing, 5 more words, now two.

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By Gabeybelle on 01-02-17

Pretty Good Story, But Bad Adiobook.

I really enjoyed this book when I read it. The way James Frey blended together the many stories within this book was very imaginative. I loved how he wrote it in such a way so the reader can root for his\her favorite character. But, this was a bad adiobook. Because of the puzzle within the pages, there are times when the listener is subject to 1 minute of internet links and whatnot. I loved the story, but as an adiobook it left much to be desired.

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