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Two keys have been found. The strongest Players are left. One final key remains to win Endgame and save the world.
For Sarah, Jago, Aisling, Maccabee, Shari, An, and Hilal, Endgame has reached its final phase. The third key, Sun Key, is all that stands between one Player saving their line - or perishing along with the rest of the world. And only one can win.
West Bengal, India: Maccabee is playing to win. He has Earth Key and Sky Key, and he is determined to find Sun Key. But in Endgame fate can turn in the blink of an eye. He must play carefully. He must watch his back.
Kolkata, India: An Liu is playing for death. His goal: stop Endgame and take the world down with him.
Sikkim, India: For Aisling, Sarah, Jago, Shari, and Hilal, their mission is to stop Endgame. Sun Key must not be found.
No matter what they're playing for, all of the remaining Players have one thing in common: They will end the game, but on their own terms.
Customer ReviewsMost Helpful
By Russell Sach on 03-01-18
Anticlimactic Rushed Ending
***Spoilers*** Stop at book 2 and use your imagination instead. The first two books were great, building up a lot of potential, but in the end things fizzled out. Specifically frustrating was the concentrated character slaughter in the later part of the book. Up to that point, most player deaths were in battle, or part of a larger event, but in this book several players were just here one moment, gone the next. Also, the side-cult just faded out. There was a lot of potential for development there, but with how quickly they were snuffed out, the brotherhood seemed more like an afterthought. I'm all for nihilism and understand the theme of meaningless amoral destruction, but much of the strong character storylines just stopped in a forced and abrupt manner. Also, have I been pronouncing Himalayas and Calcutta wrong my entire life???