Regular price: $6.95

Membership details Membership details
  • A 30-day trial plus your first audiobook, free.
  • 1 credit/month after trial – good for any book, any price.
  • Easy exchanges – swap any book you don’t love.
  • Keep your audiobooks, even if you cancel.
  • After your trial, Audible is just $14.95/month.
Select or Add a new payment method

Buy Now with 1 Credit

By confirming your purchase, you agree to Audible's Conditions of Use and Amazon's Privacy Notice. Taxes where applicable.

Buy Now for $6.95

Pay using card ending in
By confirming your purchase, you agree to Audible's Conditions of Use and Amazon's Privacy Notice. Taxes where applicable.

Publisher's Summary

This is not your standard "how to" book. The author shares his experience with playing so that you can have a deeper and richer play experience. In order to do this the book is divided into four sections that give advice that goes beyond the rules found it the player's handbooks and dungeon master's guides.
The best thing about this book is that it is not designed for any one edition of the game. So this is just as useful for someone playing with some old D&D books or the much awaited fifth edition, D&D Next. This means that this book will be useful for many, many years to come.
The first section is all about getting ready to play a game and includes a list of all the supplies you will need. The author also gives you a run down about the different editions of Dungeons and Dragons. Also in this section is advice on how to find other players to join or forming a gaming group to play with.
Section two is a companion to the character creation process found in the player's handbooks. This sections talks about the roles that characters play within the adventuring party. Moral outlooks of the characters and their reasoning for being on adventures. Also the standard gear that any hero is going to need on a quest.
The third part of the book is advice on crafting adventures and being the dungeon master who is in charge of the game. From crafting the plot of the adventure to playing the villain, and even how to pace out the rewards you give to the plays, this section is rich in advice.
Lastly the book has a few projects that will help players save some cash by showing them how to make props. These projects use a mixture of different skill sets such as sewing, cutting, and even faking paper aging. All in all, this is the prefect book for someone that wants to go beyond the basics and learn to play a great game of Dungeons and Dragons.
©2016 HowExpert.com (P)2016 HowExpert.com
Show More Show Less

Customer Reviews

Most Helpful
4 out of 5 stars
By Matt Moore on 01-21-17

A Good D&D Primer for New Players

this is a good book that gives new players a definitive idea and notion of how to play the game. you sent it for veteran players everything in it is old hat. For the new players it offers up ideas and Concepts that will help you to enjoy the game even further.

Read More Hide me

2 of 2 people found this review helpful

See all Reviews

Customer Reviews

Most Helpful
4 out of 5 stars
By D. J. Craig on 01-04-18

Very Basic Introduction to D&D

I was expecting a more in depth version of the book, explaining more the points in the different dice and the attributes and items the characters can have and why they need them and how each thing works. However, from this book I have come to understand that before I learn all that I have to understand the ground work behind it. As it is with Dungeons and Dragons, it is a massive game and there it a hell of a lot to learn so obviously not everything is going to be included. I have a better knowledge of how a typical game works now and the abilities each character and dungeon master should posses to enjoy the game to its fullest.

Read More Hide me
See all Reviews
© Copyright 1997 - 2018 Audible, Inc