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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
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Developing video games - hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-size monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean - it's nothing short of miraculous.
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Warren Littlefield was the NBC President of Entertainment who oversaw the Peacock Network’s rise from also-ran to a division that generated a billion dollars in profits. In this fast-paced and exceptionally entertaining oral history, Littlefield and NBC luminaries including Jerry Seinfeld, Jason Alexander, Kelsey Grammer, Matt LeBlanc, Lisa Kudrow, Julianna Marguiles, Anthony Edwards, Noah Wylie, Debra Messing, Jack Welch, Jimmy Burrows, Helen Hunt, and Dick Wolf vividly recapture the incredible era of Must See TV.
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Nostalgic Look at NBC in the 90's
- By Jill on 10-10-12
By: Warren Littlefield, and others
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The Friendly Orange Glow
- The Untold Story of the PLATO System and the Dawn of Cyberculture
- By: Brian Dear
- Narrated by: George Newbern
- Length: 21 hrs and 6 mins
- Unabridged
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At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of visionary engineers and designers - some of them only high school students - in the late 1960s and 1970s created a computer system called PLATO, which was not only years but light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers.
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Memory lane for the cyberist.
- By Robert C. Hickcox on 08-08-18
By: Brian Dear
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Slugfest
- Inside the Epic, 50-Year Battle Between Marvel and DC
- By: Reed Tucker
- Narrated by: Will Collyer
- Length: 10 hrs and 43 mins
- Unabridged
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The first in-depth, behind-the-scenes audiobook treatment of the rivalry between the two comic book giants. They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle for spandex supremacy. At stake is not just sales, but cultural relevancy and the hearts of millions of fans. To many partisans, Marvel is now on top. But for much of the early 20th century, it was DC that was the undisputed leader.
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Loved it, but...
- By Smitty on 05-02-18
By: Reed Tucker
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Working Together
- Why Great Partnerships Succeed
- By: Michael D. Eisner, Aaron R. Cohen
- Narrated by: Rick Adamson, Michael D. Eisner (introduction and epilogue)
- Length: 7 hrs and 49 mins
- Unabridged
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Dig deep and you will find the most compelling argument for working together: Happiness. In business there are always unique individual achievers, but pull down the veil and you'll often find someone alongside them. Michael Eisner does just that in Working Together. Using his own collaboration with Frank Wells at Disney as a launching point for examining other famously successful partnerships, Eisner offers us an intimate and deeply personal look at some of the most rewarding business partnerships.
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Interesting to see what all partners had in common
- By Amazon Customer on 06-01-13
By: Michael D. Eisner, and others
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Joy, Inc.
- How We Built a Workplace People Love
- By: Richard Sheridan
- Narrated by: Tim Andres Pabon
- Length: 7 hrs and 28 mins
- Unabridged
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Joy, Inc. offers an inside look at how Sheridan and Menlo created a joyful culture, and shows how any organization can follow their methods for a more passionate team and sustainable, profitable results. Sheridan also shows how to run smarter meetings and build cultural training into your hiring process. Joy, Inc. offers an inspirational blueprint for listeners in any field who want a committed, energizing atmosphere at work - leading to sustainable business results.
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Hey Menlo.
- By Stacey Colón on 03-25-16
By: Richard Sheridan
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The Simpsons
- An Uncensored, Unauthorized History
- By: John Ortved
- Narrated by: John Allen Nelson, Justine Eyre
- Length: 11 hrs and 26 mins
- Unabridged
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John Ortved's oral history is the first-ever look behind the scenes at the creation and day-to-day running of the television phenomenon known as The Simpsons, as told by many of the people who produce it.
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Great Content, Awful Reading
- By JH Easton on 03-13-11
By: John Ortved
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No Better Time
- The Brief, Remarkable Life of Danny Lewin, the Genius Who Transformed the Internet
- By: Molly Knight Raskin
- Narrated by: Christine Marshall
- Length: 6 hrs and 22 mins
- Unabridged
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No Better Time tells of a young, driven mathematical genius who wrote a set of algorithms that would create a faster, better Internet. It's the story of a beautiful friendship between a loud, irreverent student and his soft-spoken MIT professor, of a husband and father who spent years struggling to make ends meet only to become a billionaire almost overnight with the success of Akamai Technologies, the Internet content delivery network he cofounded with his mentor.
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An Overlooked Hero of 9-11
- By Jean on 05-27-16
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The Pumpkin Plan
- A Simple Strategy to Grow a Remarkable Business in Any Field
- By: Mike Michalowicz
- Narrated by: Mike Michalowicz
- Length: 7 hrs and 7 mins
- Unabridged
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Each year, Americans start one million new businesses, nearly 80 percent of which fail within the first five years. Under such pressure to stay alive—let alone grow—it’s easy for entrepreneurs to get caught up in a never-ending cycle of "sell it—do it, sell it—do it" that leaves them exhausted, frustrated, and unable to get ahead no matter how hard they try. Full of stories of other successful entrepreneurs, The Pumpkin Plan guides you through unconventional strategies to help you build a truly profitable blue-ribbon company that is the best in its field.
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Great book
- By Harry Wilson on 06-04-21
By: Mike Michalowicz
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The Click Moment
- Seizing Opportunity in an Unpredictable World
- By: Frans Johansson
- Narrated by: Erik Synnestvedt
- Length: 7 hrs and 41 mins
- Unabridged
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On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
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very insightful...
- By Damien Baldwin on 08-19-15
By: Frans Johansson
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The Death of WCW
- By: R.D. Reynolds, Bryan Alvarez
- Narrated by: Bryan Alvarez
- Length: 14 hrs and 27 mins
- Unabridged
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In 1997, World Championship Wrestling was on top. It was the number-one pro wrestling company in the world, and the highest-rated show on cable television. Each week, fans tuned in to Monday Nitro, flocked to sold-out arenas, and carried home truckloads of WCW merchandise. Sting, Bill Goldberg, and the New World Order were household names. Superstars like Dennis Rodman and KISS jumped on the WCW bandwagon. It seemed the company could do no wrong.
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Like a rambling friend telling you WCW history
- By Eric Philleo on 12-18-17
By: R.D. Reynolds, and others
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Best. Movie. Year. Ever.
- How 1999 Blew Up the Big Screen
- By: Brian Raftery
- Narrated by: George Newbern
- Length: 10 hrs and 55 mins
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From a veteran culture writer and modern movie expert, a celebration and analysis of the movies of 1999 - arguably the most groundbreaking year in American cinematic history.
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Like talking about movies with a friend
- By Shawn Inmon on 05-30-19
By: Brian Raftery
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Black Founder
- The Hidden Power of Being an Outsider
- By: Stacy Spikes
- Narrated by: Stacy Spikes
- Length: 8 hrs and 35 mins
- Unabridged
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From the award-winning entrepreneur USA Today named one of the twenty-one most influential Blacks in technology comes an empowering, bracingly honest, entertaining blueprint for success in life and work—including the true story of what really happened to MoviePass—straight from the cofounder and former CEO himself.
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Thank you for your written journey
- By DADOF3 on 03-11-24
By: Stacy Spikes
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Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
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In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
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Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
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Easy to Understand and Follow
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Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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CliffyB is a Legend as is his Tome
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Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of 34. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this copy, the same thing can probably be said of you, or of someone you know.
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Poorly titled book
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- SAMA
- 11-27-17
Behind the Scenes
The stories in this book are:
1. Pillars of Eternity: How crowdfunding changes the rules, and changes the priorities of the developer who promised backers certain gameplay features, against deadlines and a limited budget. This story provides a better understanding of the benefits and drawbacks of crowdfunding.
2. Uncharted 4: How too much success affects a studio, and how to successfully end a successful series. It is also the story of The Last of Us, which nobody expected to be successful early on. I enjoyed all the possibilities of how different this game could have been.
3. Stardew Valley: The great risks and heartwarming payoff of going solo. The ending made me want to play this game.
4. Diablo 3: The troubles of online-only games, and the angst and pressures of racing against time to meet player expectations. In the end, it is a success story that had a lot of challenges and frustrations along the way.
5. Halo Wars: How games are transformed in the middle of development, and the pressures of working against a deadline. The Age of Empires developers are behind Halo Wars. Who knew?
6. Dragon Age: Inquisition: How EA corporate politics and poor can slow down game development and creates a large degree of developer frustration. After reading this, I have a better understanding of why EA is a blight on video games.
7. Shovel Knight: The quest to create an iconic character inspired by classic NES games and characters. It provides an insider look into an indie game team and the challenges they face.
8. Destiny: The challenges of combining multiple genres and trying to create something that's never been done before, and how past successes tend to dictate what the next success would look like. It is also the story of how a developer matures.
9. The Witcher 3: The reason for the volume and quality of content is revealed, in one of the most fascinating and enjoyable chapters of this audiobook.
10. Star Wars 1313: How a game that can do no wrong ends up being buried due to corporate politics. Delayed because of Disney and canceled outright by EA, this is the game that makes you wonder, what if? Also, f*ck EA.
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- Celina L Dobson
- 11-11-17
Ray Chase is great!
I'm glad I purchased the audio version of this book because listening to Ray Chase was a delight. Having a voice actor of video games narrate a book on video games was a solid choice.
Overall, the book was a nice slice of various company's descent into and occasionally ascent from the madness of producing video games. The anecdotes are both humbling and harrowing and are sure to make game fans think twice when they criticize a game. As noted, with all the moving parts and preferences, it's miracle any game gets made.
Worth the read, or preferably, the listen, if you are a fan of or just curious about video games and their production.
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31 people found this helpful
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- Moreno Antunes
- 05-11-18
A compilation of modern "gossip" gaming "journalis
The book starts really, really good. But then you start noticing it tends to a side that breaks the quality of the content. It always focuses on the "evil" corporations, while never saying not a single word against Sony or even Activision but punching EA and MS as if these were the only greedy ones.
When it talks about Destiny, it chooses to forget to report very consumer unfriendly like PlayStation exclusive content cut from Xbox and pc versions.
The book misses the opportunity to show the other side, the games that would never exist without a big publisher behind like Sunset Overdrive, Titanfall, Horizon and even Ico.
Overall I feel the book is very biased and extends to much into small chit chat talk that does not bring much of the real deal of game development, a few chapters are really good, like Shovel Knight, Uncharted and Witcher, but overall the book has not enough content and is unfairly biased.
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- Patrick McGill
- 12-14-18
great look at an industry stuck in a cycle
overall the book is a great look at the making of some great video games, as well as some great failures.
I couldn't help but notice, however, that even as the author spoke about the unhealthy practices of video game labor management it was almost romanticized to a degree, like video game developers needed to be these pioneer souls that are willing to sacrifice their health and even family to make a game-- rather than what is true, which is that it's an industry rife with labor exploitation.
I'm less speaking on the indie devs who chose to use their time for their passions and more the multiple triple a studios that rely on insane expectations as a matter of course. The scientific literature isn't sparse on the subject of labor, rest, efficiency, and productivity and those mentioned in the book that couldn't see how a game gets done without months of crunch are simply stuck in a cultural spiral. Ignoring rote science in favor of anecdotal "experience" is sadly the norm in a lot of big industries, and those with the checkbook are happy to support this culture of exploitation.
Regardless, it is a very good book with inspiring stories describing passionate people. I just hope industry insiders who read it begin to realize that major changes need to happen within the industry to stop incredibly unhealthy practices and incredibly damaging exploitation.
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- Robert R. Taylor
- 10-26-19
Not compelling or useful, unfortunately.
I'm a game developer and executive (and a gamer), so I was excited about this book, and had high hopes that it would be educational and/or anecdotally entertaining. Sadly, while it provided a little bit of insight into the game dev industry and a few development studios -assuming you know essentially nothing about that world- it lacks anything professionally useful or literarily compelling. While the reader does a great job, I honestly couldn't tell you why the author felt the need to write this. He doesn't say anything ridiculous or even -in my opinion- wrong, he's just reporting what happened in a pretty blend manner.
HOWEVER, I'll stay this... If you know very little about the game development industry and are considering pursuing it as a career, it does provide a candid and generally accurate glimpse into the industry and what it's like to work at some of the studios making today's high-end game titles. That said, if this describes you... you'll probably find yourself a bit discouraged by this book - It doesn't paint a particularly alluring picture.
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- markofu
- 12-12-18
You want to work in gaming :)
Thoroughly enjoyable and page-turning read that paints an honest and at times horrifying picture of the world of video game development.
The author details real-life stories and experiences from multiple games and various game studios, with the same names occasionally popping up in multiple stories. The attributable quotes and stories definitely add substantial authenticity to the book.
The book not only highlights the passion and love that many in gaming have, but for me, the true highlight is the amazing dedication that those workers have - it’s both inspirational and crazy, on occasions to their own detriment.
I’d consider this a must-read for anyone working in the video games industry or anyone who considers them a gamer.
I finished this book with a plethora of games I now want to play, several of them new to me.
ggwp to the author, great writing and superb book.
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- Oliver Fernandez Avellaneda
- 05-03-19
A collection of random stories
This book is a collection of random stories that happen to share in common the fact that they are stories about famous games. Other than that I don’t see any other common thread that structures the book.
While I liked to learn a bit more about those stories, I didn’t like the fact that the stories like more like a succession of events, lacking a bit of story telling to make each story more fluid.
I would recommend this book to big fans of any of the games whose story appears here, but other than that I don’t see much interest.
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- Reuben M.
- 10-31-17
I enjoyed this book.
It's required that I use at least fifteen words to say I liked this book.
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- James Sadler
- 09-23-17
Great inside look into the gaming industry
What did you love best about Blood, Sweat, and Pixels?
As someone who has played video games since their childhood, and flirted with the prospect of maybe one day making video games, Blood, Sweat, and Pixels is a fantastic look inside a variety of studios as they worked through development of their titles. I loved that the author interviewed developers from different grades of studios; from the one-man indie developer all the way to AAA game studios. It offers a great answer to why video games cost so much money, and why they take so long to make. I would offer this up to anyone that wants to get into the industry, on any level.
What did you like best about this story?
My favorite segment/chapter was probably the one on Star Wars 1313 as it told the story of how that game came to be, and why it disappeared. It was heart wrenching, but also somewhat inevitable with how Lucas Arts was run once upon a time.
Was this a book you wanted to listen to all in one sitting?
I listened to this book while doing my weekly running, and always found myself wanting to continue listening, which pushed me to run just a little bit more.
Any additional comments?
My only negative, and it is a good negative to have I guess, is that I wish there were more chapters. It was amazing to hear how the different studios approached their problems, and how some of them made the same mistakes as others did (i.e. Destiny and Diablo 3). I just wanted more in the end.
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- R. MCRACKAN
- 01-17-19
Excellent look at the industry behind the fun
As great as Masters of Doom is, and it really is great, it doesn't capture the real life experience of the video game industry as a whole. Blood Sweat and Pixels does exactly this with 10 examples of well known games and their grueling paths through development hell. I recommend this book to anyone interested in how the digital sausage is made. And I think it should be mandatory reading for anyone considering going into this industry.
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