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The stories in this book are:
1. Pillars of Eternity: How crowdfunding changes the rules, and changes the priorities of the developer who promised backers certain gameplay features, against deadlines and a limited budget. This story provides a better understanding of the benefits and drawbacks of crowdfunding.
2. Uncharted 4: How too much success affects a studio, and how to successfully end a successful series. It is also the story of The Last of Us, which nobody expected to be successful early on. I enjoyed all the possibilities of how different this game could have been.
3. Stardew Valley: The great risks and heartwarming payoff of going solo. The ending made me want to play this game.
4. Diablo 3: The troubles of online-only games, and the angst and pressures of racing against time to meet player expectations. In the end, it is a success story that had a lot of challenges and frustrations along the way.
5. Halo Wars: How games are transformed in the middle of development, and the pressures of working against a deadline. The Age of Empires developers are behind Halo Wars. Who knew?
6. Dragon Age: Inquisition: How EA corporate politics and poor can slow down game development and creates a large degree of developer frustration. After reading this, I have a better understanding of why EA is a blight on video games.
7. Shovel Knight: The quest to create an iconic character inspired by classic NES games and characters. It provides an insider look into an indie game team and the challenges they face.
8. Destiny: The challenges of combining multiple genres and trying to create something that's never been done before, and how past successes tend to dictate what the next success would look like. It is also the story of how a developer matures.
9. The Witcher 3: The reason for the volume and quality of content is revealed, in one of the most fascinating and enjoyable chapters of this audiobook.
10. Star Wars 1313: How a game that can do no wrong ends up being buried due to corporate politics. Delayed because of Disney and canceled outright by EA, this is the game that makes you wonder, what if? Also, f*ck EA.
4 of 4 people found this review helpful
I'm glad I purchased the audio version of this book because listening to Ray Chase was a delight. Having a voice actor of video games narrate a book on video games was a solid choice.
Overall, the book was a nice slice of various company's descent into and occasionally ascent from the madness of producing video games. The anecdotes are both humbling and harrowing and are sure to make game fans think twice when they criticize a game. As noted, with all the moving parts and preferences, it's miracle any game gets made.
Worth the read, or preferably, the listen, if you are a fan of or just curious about video games and their production.
2 of 2 people found this review helpful
This was an incredible insight into an industry, that I'm trying to emerge into with my team. it quickly became an office hit, and we now crave a sequel, to learn more!
We/I hope that Jason considers making Blood Sweat and pixels 2, as it would without a doubt merit an instant pre-order, credit, or no credit.
It is amazing how video games development works behind closed doors. Best Books Ever. 👍🏾
Was hoping there'd be more small scale stories but a worthwhile listen regardless. Narration was appropriate and competent.
An insightful, clear and well-paced book. It puts a human face on game development. Having enjoyed Schreier's work on Kotaku, I had a feeling it would be solid, but it was better than expected The attention to detail was particularly pleasing.