A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information.
Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
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A trip down memory lane...with monsters.
- TW Brown, Author, Editor, and Reviewer "Todd W. Brown"
Plays on classic D&D tropes well
I enjoyed most how it made fun of some of the classic 2E tropes. 10 foot poles. Analyzing each and every door. Spiking doors after they been opened. If any of these things seem familiar to you, you'll enjoy the books take IMO.
- Lee Lukaszewicz