In the war-torn lands of Molthune and Nirmathas, where rebels fight an endless war of secession against an oppressive military government, the constant fighting can make for strange alliances. Such is the case for the man known only as the Masked, the victim of a magical curse that forces him to hide his face, and an escaped halfling slave woman named Tantaerra. Thrown together by chance, the two fugitives find themselves conscripted by both sides of the conflict and forced to search for a magical artifact that could help shift the balance of power and end the bloodshed for good. But in order to survive, the thieves will first need to learn to the one thing none of their adventures have taught them: how to trust each other.
From New York Times bestselling author and legendary game designer Ed Greenwood comes a new adventure of magic, monsters, and unlikely friendships, set in the award-winning world of the Pathfinder Roleplaying Game.
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A well performed boring story is still boring.
The biggest problem with the wizards mask was the Poor pacing of the story. Ttaking till almost A quarter of the way into the story before starting the actual plot . Also The constantly repeating Chase sequences almost had be skipping ahead to see if there was an actual plot
While introducing the characters is extremely important it could've been done in a more creative way then having them constantly chased by random different groups repeatedly throughout the first quarter of the novel.
While the story itself was doll in unengaging the performance of the story was actually quite good the narrator managed to produce a unique character in each of the other wise uninteresting protagonists
Really the only redeeming quality of this book would have to be the decent performance of the narrator