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I picked it up because all reviews rave about how Luke Scull is the "new Abercrombie"... and I thoroughly disagree!
I mean, sure, it's gritty, dark fantasy with some political intrigue and some not-entirely-unexpected plot twists, but the similarities end there for me:
1. Writing style: I cringed at all the clumsily presented exposition: do characters really need to flap their mouths all the time telling each other stories and plot elements that they should all be familiar with, just because the author didn't find any more inventive way of informing the reader? (also, do we really need a painstaking physical description of every character as they enter the scene? HINT: no). Dialogue in general feels forced and unnatural, again more like the author talking to the reader than the characters talking among themselves.
Also, the characters' vocabulary is all over the place, switching from low-class to high-brow with no sense of continuity; thesaurus abuse is also evident in the use of "erudite" words such as "coruscation".
2. Characterization: I guess the author tried to break some clichés, but in my opinion tried too hard... the characters feel more like a collection of quirks with a backstory than actual living beings, and their reactions to events feel awkward and forced, as if you could see the Plot holding every character's strings and forcing them forward (the ridiculous battle and ensuing dialogue with the Shaman at the end of the book comes to mind).
3. World-building: nothing earth-shatteringly new in the setting (mage wars, magic fading away, ancient evils emerging...), so I will simply give this a pass and see what the author comes up with to tighten it up in the future.
Finally, about the voice acting:
I had quite liked Joe Jameson' interpretation of "Prince of Thorns" by Mark Lawrence, and I was expecting more of the same; instead, I found the delivery quite stilted and weak, and the voices unsuited to the characters at times (especially women).
19 of 22 people found this review helpful
Set in a world in which the gods have been murdered by a cartel of magicians who have since fallen out and now compete for dominion, The Grim Company is a multi-viewpoint fantasy with some distinctly original touches (for example, the decaying bodies of the gods are responsible for freaks of the climate), plenty of graphic violence and a dark but contagious sense of humour. Its central characters, deeply flawed and often thoroughly misanthropic, are boldly drawn and quickly take hold of the imagination of the reader. The result is a compelling piece of storytelling that keeps you listening until the last sentence. A bit like A Game Of Thrones but with a lot more laughs.
12 of 14 people found this review helpful