Rumors race around Cormyr regarding the mythical "lost spell", a powerful enchantment designed centuries ago by the presumed dead god of spells - a spell long thought lost to the ages. Found by some magicless merchant, rumor has it the lost spell is to be auctioned off to the highest bidder.
It is a powerful lure, and archwizards of every stripe descend upon the merchant, only to be trapped with him inside his manor by a vicious spellstorm - escape impossible, and their magic useless with the interference from the storm.
Moreover, they find themselves faced with the infamous Elminster of Shadowdale, who claims he's just there to decide who gets the lost spell. Yet he clearly has an agenda of his own.
But before Elimster can put whatever plan he has in motion, archwizards start dying.
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Wizards of War
About 2/3rds of the book plays out like the game of clue. While this banter back and forth between mages is fun... it can be hard to remember who is who and where they came from. Many people seem to be murdered by others and you really can't keep it straight!
Standard Ed Greenwood here. Either you like him or you don't. The story really doesn't have an impact on the realms per say (at least not yet).
Sadly, my favorite scene came at the very end of the book (last few pages). By then the story was clear and I knew the players.
I would definitely listen to this book again. It would help understand the beginning with the why and who questions.
I feel if you like Greenwood then you'll like Spellstorm. It's a fun story but just be prepared that the first 2/3rds is not really battles and heroics.
- Steve "Dudka"
Run of the mill Greenwood
- jeff Bailey