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Publisher's Summary

Prince George, Earl of New Britain, was supposed to hold a position of great importance on Buckingham, capitol world of the Second Commonwealth. However, Prince George wasn’t on Buckingham. He hadn’t been for seven years, in fact. The Federation War had stranded him on the resort world of Camerein, His Royal Highness little more than a footnote to the long, bitter war.
Newly made Captain David Spencer has proven his worth time and again on the fields of battle. But his latest promotion comes with some strings attached. He’ll have to lead a top secret mission to Camerein, to determine once and for all the fate of Prince George. Camerein is now in play. With a nearby shuttle crash putting Prince George and the other stranded resort guests on the move, Lieutenant Spencer beginning his search, and the Federation looking for one last bargaining chip for the war’s endgame, the resort world of Camerein is about to host a deadly game of cat and mouse. The future of the Second Commonwealth could rest on who catches whom.
Rick Shelley concludes the Federation War trilogy with another great novel that puts the high tech toys and skilled tactics of David Spencer’s Royal Marines team to use on the home front, bringing every sensation of war home to the listener.
©1998 Rick Shelley (P)2013 Audible, Inc.
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Customer Reviews

Most Helpful
3 out of 5 stars
By Christopher Weuve on 12-17-15

Not as good as I remembered

What did you like about the performance? What did you dislike?

The performer has a weird cadence, often putting pauses in the middle of sentences. I had grown used to the sometimes bad voices in the first two books, but some of the voice choices for characters in the third book -- such as the gay hairdresser voice for the Prince -- were particular bold and unfortunate.

Was Return to Camerein worth the listening time?

Yes, but I probably won't re-listen to it. There are some interesting bits involving space combat, but there are two many problems with the plot in all three books. While the tactical bits are well done, the strategy both sides use is baffling at best. It's problematic that things happen because everyone is being stupid.

Any additional comments?

The sequencing of scenes really seems out of place. At some point you figure out that the author is jumping back and forth in time. I think this is because it's supposed to enhance the mystery, but there is a difference between presenting the reader with a mystery and trying to confuse him.

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