Regular price: $31.50
Buy Now with 1 Credit
Buy Now for $31.50
Somehow, every time I read a review, I got the idea that only young adult males who love to play video games would enjoy this book. Well, I am here to tell you that couldn’t be further from the truth.
I think anyone who is within ten years +/- my age (50-ish) would get a HUGE kick out of this book. There are so many references to things that are in our cohort’s DNA that everyone can get the “in” jokes. References to Indiana Jones (okay, I just found out that one of my coworkers WASN’T EVEN BORN YET when the original movie came out—ghahhhhh!!), PacMan, Monty Python . . . there were tons of things nearly anyone who wasn’t living under a rock will get. I am sure there are things I missed, but that hardly mattered because there was also a kick-ass plot to keep me interested.
For his plot, Cline used a formula that is becoming familiar from the gaming world: Give the protagonist a quest, and set up obstacles. If your protagonist is likable, then the reader will want him to succeed. He is, and we do. I wanted Wade Watts to succeed so badly that I found this book every bit as addicting as the best video games: I could barely put it down. I told everyone around me how much I was enjoying it. I am telling you to read it now!
[I listened to this as an audiobook narrated by Wil Wheaton, who is just about the perfect choice, for so many reasons . . . not least of which is being a piece of 80’s trivia himself!!]
278 of 319 people found this review helpful
This isn’t a geek book. This is a book about geeks for people who aren’t geeks. The references say the right words, but there isn’t understanding behind them. It’s as if someone researched about these things and hadn’t ever actually experienced them. Consistently, key points about each game or reference are left out - for instance (minor spoiler) the character at one point talks about a strategy for winning a game, but doesn’t actually ever say what that strategy is. It’s entirely “trust me, it was cool.” That’s almost the entire book. The character refers to various swords as “+5 vorpal” without ever explaining in the slightest what that means in the mechanics of the game. Instances of this are in almost every scene, from the “zero-gravity dance floor” that doesn’t make any sense (how does one dance with no surface to push off of?) to the character reaching “99th level” in a matter of weeks and still somehow being way more powerful than the bad guys who have had far more time and resources. Geeks want to understand mechanics. Geeks want to dive into rule books. The characters in the book like to dive into rulebooks, but the book gives us almost no rules whatsoever. It’s the difference between speaking Chinese and saying random Chinese words - to a non-speaker, these are indistinguishable, but to someone who speaks Chinese one is gibberish. This book is written for non-speakers.
17 of 19 people found this review helpful