The White Wind's captain looked forward to a smooth, profitable voyage, but mutineers steal his ship and kill, kidnap, or toss his passengers and crew into the sea. Saddled with the ship's most irritating passenger, he wonders why he doesn't let her drown, be eaten by dragons, or taken by hostile barbarians. He must find his crew, cross uncharted hostile lands, and fight a magician to take back the White Wind.
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