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First, a comment about the audio book version...the narrator was good and his South African accent made the narration seem legit. However, this book uses a lot of new world slang developed by the author. The combination of the accent and slang made it tough to follow the book in the beginning. In my case, I also had the Kindle verison, so using Whispersync made this easy to overcome.
A frighteningly persuasive, high-tech fable, this novel follows the lives of four narrators living in an alternative futuristic Cape Town, South Africa. Kendra, an art-school dropout, brands herself for a nanotech marketing program; Lerato, an ambitious AIDS baby, plots to defect from her corporate employers; Tendeka, a hot-headed activist, is becoming increasingly rabid; and Toby, a roguish blogger, discovers that the video games he plays for cash are much more than they seem. On a collision course that will rewire their lives, this story crackles with bold and infectious ideas, connecting a ruthless corporate-apartheid government with video games, biotech attack dogs, slippery online identities, a township soccer school, shocking cell phones, addictive branding, and genetically modified art. Taking hedonistic trends in society to their ultimate conclusions, this tale paints anything but a forecasted utopia, satirically undermining the reified idea of progress as society's white knight.
2 of 2 people found this review helpful
Thoroughly enjoyed the story but the narrator's attempt at a South African accent is terrible and his pronunciation of South African names e.g Mpho and phrases e.g. kief really grates the ear. Pity!
1 of 1 people found this review helpful