He is a cyber dweller. A gamer who's grown up in the web of virtual illusion woven from hundreds of phantom worlds. His biggest dream is to dump the real world for good.
His desperate hunger for new experiences forces him to take a risk and become one of the first proud owners of a neuronet implant. The new gadget becomes part of him, but soon it's not enough. If only he could finally burn all his bridges and make a step beyond the real world....
He soon gets this opportunity. A new universe, overflowing with mystery and unimaginable, mind-blowing authenticity, opens up before him.
This is Phantom Server. The game of the future where your pursuit of an adrenaline rush soon turns into a battle for survival. But the most terrifying mystery lies ahead, when you gradually start to realize that this is a road of no return. Your every decision may become your last. Your every step leads you further along the abyss between life and death.
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Great idea with illogical and mediocre plot
The setup and theme of gaming integration perspective had been interesting and has potential for many stories.
The main plot is the most distracting part of the book and broke the immersive theme completely. The plot made no sense and developed the story in a bubble not thinking of the implications of the technology and what would accompany the tech, resulting in a plot that had not been thoroughly thought out, going in a direction my mind would not follow.
The narrator handled male voices relatively well with good range but female voices were flat and indistinguishable.
- Jaco du Preez
- James Hugo