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Bite, a post-apocalyptic offering from new author K.S. Merbeth, comes with a neat little hook with its focus on cannibal wasteland scavengers and killers, but I would have enjoyed a little more meat on the bone.
Kid, a young woman hitchhiking her way through the irradiated ruins of Australia, accepts a ride, only to learn she’s bit off way more than she can chew. In short order, she soon finds herself a part of the gang and on the run from various forces, many of whom, unsurprisingly, don’t look to kindly at having cannibals in their midst.
The premise alone is a huge part of the draw in Bite, and I appreciated Merbeth’s wasteland saga’s focus on a group of people who are, quite arguably, the bad guys. Kid quickly makes friends with these ne’er-do-wells, led by Wolf, a dread-locked survivor with a knack for pulling off scores by the seat of his pants, and they all soon find their survival linked to one another. Dolly, a blue-haired tough, is an easy standout for fan-favorite of the bunch, with her quiet ways and easy violence making her an unsettling sort, but also an attention-grabbing mystery.
My biggest hurdle in Bite, unfortunately, was the main character herself, Kid. I prefer my female heroines to have a bit more agency, and felt that Kid too often fell into role of victim who needs saving. Granted, this is a sort of hero’s journey and she grows and adapts as the story progresses, but frankly I found it a be too unbelievable that this wasteland survivor would so freaking useless at the outset. She doesn’t know how to fire a gun or use a knife, she’s of little use in hand-to-hand fights, and despite this being an action-heavy book she spends too much time in hiding or waiting to be rescued. The first half of the book felt repetitive with its focus on members of the gang getting captured, followed by thwarted rescue attempts, and then their eventual escape only to again find themselves captured by different people in a different setting. By the time Merbeth gets around to explaining why Kid lacks any sort of adeptness or situational awareness, it feels too little too late. And, although Kid eventually levels-up, I think there were better options than starting her off as a nearly-constant damsel in distress.
Tonally, the narrative strikes an uneasy balance between serious and aloof. At times, this felt like a Young Adult title trying too hard to be a foul-mouthed, adult actioneer, and characters like The Queen only served to amplify this imbalance. The Queen is shrill and loud-mouthed, but is mostly a caricature reduced to exclaiming things like “Get them!” in lieu of villainous depth.
Narrator Stephanie Willis inhabits the role of Kid nice and smoothly, and she does a fairly good job with the reading of Bite. In my purely subjective opinion, though I found some of her male voices, particularly Wolf’s, to be a little too over-the-top for my ears, and The Queen was gratingly cartoonish, but I’ll chalk some of that role up to the writing itself. Her delivery of Tank’s and Pretty Boy’s lines, though, were well-handled and far more realistic. The voices Willis adopted for the other female voices were nicely differentiated, and she helps give a character like Dolly a certain charm that might otherwise be lost in reading the text. Bite is certainly well-produced, as one should expect of a major publisher like Hachette, and the sound quality is even and comes through cleanly with nary a hiccup.
Mostly, I enjoyed Bite, but found it a touch too uneven to really satisfy. It does recall a bit of the charm from other post-apocalyptic wasteland adventures, like the Mad Max films and the Fallout video games, and I am at least curious enough to see what this cast of characters get up to next, particularly Kid, who exhibits a lot of promise by book’s end. Besides, who doesn’t want more irradiated cannibals in their life?
Audiobook was purchased for review by ABR.
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