A new pandemic - the perma effect - has taken over Earth of the near future. Whenever you play your favorite online game, beware: your mind might merge with the virtual world and dump its comatose host. Woe be to those stuck forever in Tetris! And still they're the lucky ones compared to those burning alive eternally within the scorched hulls of tank simulators. But some unfortunates - the handicapped and the terminally ill, shell-shocked army vets, wronged crime victims and other society misfits - choose to flee real life willingly, escaping to the limitless world of online sword and sorcery MMORPGs. Once a seasoned gamer and now a terminal cancer patient, Max grasps at this final chance to preserve his life and identity. So he goes for it - goes for the promise of immortality shared with a few trusty friends and the woman he loves. Together they roam the roads of AlterWorld and sample its agony and ecstasy born of absolute freedom.
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The writing style was immature. The author frequently introduces scenes with over the top characterizations hinting that the fight is unwinnable which the character proceeds to mundanely win anyways. The book feels like a male fantasy scribbling.
It also ends in the middle of the story with little if anything resolved.
No. This book feels poorly planned and executed, which probably reflects the writer rather than the type of book.
The reader is competent and expressive. He has to work with the writer's exaggerated narrative, though.
- Adam Peterson
Not for people who are expecting a 4.5 star book
If you're just looking for a fun story about a bunch of people stuck in a video game, and aren't too particular about quality, then you'll probably enjoy this book. If you're just looking for a fun read, go ahead. AlterWorld isn't necessarily awful, just sub par, but I was expecting A LOT more given the book's 4.5 star rating. So this review is really for people who are expecting a story that reflects the stars it's received.
Characters were flat and predictable, with nothing particularly special about them. Dialogue was cringe-worthy at times. The story itself doesn't do anything out of the ordinary either, and the writing is at about a high school level (to be fair, the author is very young). I don't understand why this series has such high ratings–it's average at best, and is completely undeserving of the 4.5 stars. Getting thrown into a video game world is an interesting (albeit overdone) topic, but the author could really benefit from developing his character/plot development skills, and could ESPECIALLY work on pushing his writing skills further.