Educator and multimedia reporter Marian Burnbaum interviews one of the nation's leading thinkers in education and video gaming, James Paul Gee, Mary Lou Fulton Presidential Professor of Literary Studies at Arizona State University. Professor Gee explains how "good" video games in any genre, including violent video games, can be examples of active, deep learning at almost any age. He suggests that learning through video gaming is:
Differentiated - monitored and guided on an individual basis
Continually assessed for levels and progress
Developing critical thinking skills
Contextual, experiential, and deep
Professor Gee discusses how schools and classrooms should be organized for collaboration and project-based learning. He advises parents and education districts that textbooks are only one limited source of learning and that a well-educated child should be exposed to a variety of resources in multimedia. The power of self-monitoring through video games is the beginning of building independent learners who take responsibility for monitoring and assessing their own learning through self-motivation.
This resource is a must-listen interview for parents, teachers, principals, school district leaders, and anyone interested in developing well-educated children who will become successful leaders in tomorrow's workforce. The future of America is at stake.
Produced by Ron Thomas and TopDogRadio.net.
Ron Thomas produced the long-running New York market radio program The Ron Thomas Small Business Forum. TopDogRadio.net produces audiobooks by successful people in all walks of life, hence its slogan: "Where Legends Speak". Examples of other guests and legends in their fields are movie producer David Brown; publisher and author Helen Gurley Brown; restaurateurs Danny Meyer, David Bouley, and Sirio Maccione and copublisher Nina Zagat of Zagat Restaurant Guides.
Sound engineer: Kyle P. Clark
Sound editor and graphic design: Kaseem Ruiz
Graphic design: Josh McGill
"This audiobook clearly demonstrates how video gaming engages all students and deeply impacts learning. It specifically states which and how video games influence learning." (Vincent James)
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