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Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
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Publisher's summary
The Hobbit meets Moneyball in this definitive book on Dungeons & Dragons - from its origins and rise to cultural prominence to the continued effects on popular culture today.
Here, There Be Dragons.
Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful - just like there are few games more important than Dungeons & Dragons.
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 - decades before the Internet and social media - Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions of fans around the world. Now the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
Critic reviews
“Dungeons & Dragons has been a huge part of my life. The book sheds light on the world of [D&D co-creator] Gary Gygax, and it also lets the reader into the mind of somebody questioning how cool this game is.” (Vin Diesel)
“An engaging book that fuses history and memoir. [Ewalt] tracks D&D's turbulent rise, fall and survival, from its heyday in the 1980s...to the 21st century.” (The Wall Street Journal)
“David Ewalt offers a genial history of Dungeons and Dragons and its impact on his own geek life.... A highly readable account of a game that seized the imagination of a generation and maintains its grip three decades later.” (Publishers Weekly)
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- By tru britty on 07-13-15
By: Larry Tye
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Seven Games
- A Human History
- By: Oliver Roeder
- Narrated by: William Sarris
- Length: 9 hrs and 11 mins
- Unabridged
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Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.
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All about computers and games
- By Mark L on 01-03-23
By: Oliver Roeder
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Bumblebee & Me
- Life as a G1 Transformer
- By: Dan Gilvezan
- Narrated by: Dan Gilvezan
- Length: 1 hr and 20 mins
- Unabridged
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Bumblebee & Me takes you behind the scenes of the original Transformers television series for a first-hand look at the making of a classic. Experience the controlled chaos of the recording sessions, learn the secrets behind creating a character voice, get to know the members of the cast close up and personal. Chock full of stories, reminiscences, anecdotes and never-before-seen photographs, Bumblebee & Me is sure to satisfy even the most knowledgeable and discerning Transformers fan.
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Bumblebee...In His Own Words :)
- By Christine Klunder on 02-23-15
By: Dan Gilvezan
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Slugfest
- Inside the Epic, 50-Year Battle Between Marvel and DC
- By: Reed Tucker
- Narrated by: Will Collyer
- Length: 10 hrs and 43 mins
- Unabridged
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The first in-depth, behind-the-scenes audiobook treatment of the rivalry between the two comic book giants. They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle for spandex supremacy. At stake is not just sales, but cultural relevancy and the hearts of millions of fans. To many partisans, Marvel is now on top. But for much of the early 20th century, it was DC that was the undisputed leader.
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Loved it, but...
- By Smitty on 05-02-18
By: Reed Tucker
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Magic Is Dead
- My Journey into the World's Most Secretive Society of Magicians
- By: Ian Frisch
- Narrated by: Charlie Thurston
- Length: 10 hrs and 23 mins
- Unabridged
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In the vein of Neil Strauss’ The Game and Joshua Foer’s Moonwalking with Einstein comes the fascinating story of one man’s colorful, mysterious, and personal journey into the world of magic and his unlikely invitation into an underground secret society of revolutionary magicians from around the world.
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Not for me.
- By Jason P Aylward on 03-17-19
By: Ian Frisch
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Harry, a History
- The True Story of a Boy Wizard, His Fans, and Life Inside the Harry Potter Phenomenon
- By: Melissa Anelli
- Narrated by: Renée Raudman
- Length: 10 hrs and 58 mins
- Unabridged
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With remembrances from J. K. Rowling's editors, agents, publicists, fans, and Rowling herself, Melissa Anelli takes us on a personal journey through every aspect of the Harry Potter phenomenon - from his very first spell to his lasting impact on the way we live and dream.
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Relive the magic!
- By Heather on 03-19-09
By: Melissa Anelli
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Fooling Houdini
- Magicians, Mentalists, Math Geeks, and the Hidden Powers of the Mind
- By: Alex Stone
- Narrated by: Alex Stone
- Length: 9 hrs and 14 mins
- Unabridged
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When Alex Stone was five years old, his father bought him a magic kit - a gift that would spark a lifelong love. Years later, while living in New York City, he discovered a vibrant underground magic scene exploding with creativity and innovation and populated by a fascinating cast of characters: from his gruff mentor, who holds court in the back of a rundown pizza shop, to one of the world's greatest card cheats, who also happens to be blind. Captivated, he plunged headlong into this mysterious world.
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I suppose the author thinks he's clever
- By Joe on 11-01-12
By: Alex Stone
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LEGO
- A Love Story
- By: Jonathan Bender
- Narrated by: Jeremy Gage
- Length: 8 hrs and 48 mins
- Unabridged
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There are 62 LEGO bricks for every person in the world, and at age 30, Jonathan Bender realized that he didn't have a single one of them. While reconsidering his childhood dream of becoming a master model builder for The LEGO Group, he discovers the men and women who are skewing the averages with collections of hundreds of thousands of LEGO bricks. What is it about the ubiquitous, brightly colored toys that makes them so hard for everyone to put down?
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Be careful if you already like Lego
- By Matthew Center on 03-14-11
By: Jonathan Bender
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A Mouse Divided
- How Ub Iwerks Became Forgotten, and Walt Disney Became Uncle Walt
- By: Jeff Ryan
- Narrated by: J. D. Jackson
- Length: 11 hrs and 30 mins
- Unabridged
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Almost everything you know about Mickey Mouse is wrong: He wasn’t Disney’s first star; Steamboat Willie wasn’t his first movie; Mickey wasn’t a nice guy - and Walt Disney didn’t invent him. In 1928, two very different best friends invented Mickey Mouse. And the success tore them apart. Walt Disney and Ub Iwerks’ friendship is a story of betrayal, love, war, money, power, tragedy, intrigue, humor, despair, and hope. You’ll love them both - when you don’t want to drop anvils on their heads.
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Wasted money and wasted time
- By E. Johnson on 12-27-18
By: Jeff Ryan
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Jonny Magic and the Card Shark Kids
- How a Gang of Geeks Beat the Odds and Stormed Las Vegas
- By: David Kushner
- Narrated by: David Kushner
- Length: 7 hrs and 38 mins
- Unabridged
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If you think a gang of real-life geeks can't take on the world and win big...think again. And whatever you do, don't sit down across a gaming table from Jon Finkel, better known as Jonny Magic. Jonny Magic and the Card Shark Kids is his amazing true story: the jaw-dropping, zero-to-hero chronicle of a fat, friendless boy from New Jersey who found his edge in a game of cards and turned it into a fortune!
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Liberal storytelling at it's worst
- By B. Riddick on 11-30-05
By: David Kushner
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Best. Movie. Year. Ever.
- How 1999 Blew Up the Big Screen
- By: Brian Raftery
- Narrated by: George Newbern
- Length: 10 hrs and 55 mins
- Unabridged
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From a veteran culture writer and modern movie expert, a celebration and analysis of the movies of 1999 - arguably the most groundbreaking year in American cinematic history.
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Like talking about movies with a friend
- By Shawn Inmon on 05-30-19
By: Brian Raftery
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Gestation
- By: John Gold
- Narrated by: Jef Holbrook
- Length: 9 hrs and 54 mins
- Unabridged
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If you mix Sword Art Online and The Land, and make them both darker - Project Chrysalis is what you get in this new Gamelit series. Chrysalis is the project of the century. It’s a hyper-realistic fantasy RPG set in the Middle Ages. Chrysalis is a perfect virtual reality game where every orphan under governmental care is placed in an in-game family to finally obtain all the love and care from the parents which kids need so desperately. But for one orphan who took part in this program something went horribly wrong. Instead of a happy childhood Anji suffers from demonification.
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Great start
- By Krop Circle LLC on 12-18-18
By: John Gold
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The Map Thief
- The Gripping Story of an Esteemed Rare-Map Dealer Who Made Millions Stealing Priceless Maps
- By: Michael Blanding
- Narrated by: Sean Runnette
- Length: 8 hrs and 35 mins
- Unabridged
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Maps have long exerted a special fascination on viewers - both as beautiful works of art and as practical tools to navigate the world. But to those who collect them, the map trade can be a cutthroat business, inhabited by quirky and sometimes disreputable characters in search of a finite number of extremely rare objects.
Once considered a respectable antiquarian map dealer, E. Forbes Smiley spent years doubling as a map thief - until he was finally arrested slipping maps out of books in the Yale University library.
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A Study of the Strangeness of People
- By Carole T. on 12-10-14
By: Michael Blanding
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And So It Goes
- Kurt Vonnegut: A Life
- By: Charles J. Shields
- Narrated by: Fred Berman
- Length: 17 hrs and 30 mins
- Unabridged
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New York Times best-selling author and biographer Charles J. Shields crafts this fascinating portrait of literary icon Kurt Vonnegut. The first authorized biography of the influential American writer, And So It Goes examines Vonnegut’s life, from his childhood to his death in 2007, and explores how the author changed the conversation of American literature.
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Probably only for die hard Vonnegut fans
- By Watery M on 12-22-12
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
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In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
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A good primer
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Kobold Guide to Worldbuilding
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The essential elements for building a world. Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
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A must read for World Builders
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Decades of GMing experience! Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns that’ll be talked about for years. In this audiobook, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly.
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By: Keith Baker, and others
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Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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A fantastic resource for all GM's
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Understanding Tactics in Dungeons & Dragons
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Looking to take your Dungeons & Dragons game to the next level? Look no further than this comprehensive guide for advanced players! With detailed advice, examples, and strategies for every situation, this book is an essential resource for serious D&D players who want to enhance gameplay and achieve their objectives.
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This "book" is just a cash grab.
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By: Charles Goodwill
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I, Strahd: The Memoirs of a Vampire
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Some of the parchment pages were the color of cream, thick and substantial, made to last many, many lifetimes. Other pages were thin and desiccated, positively yellow from age, and crackled alarmingly as Van Richten turned them over. There were no ornate illuminations, no fussy borders, only lines of plain text in hard black ink. The flowing handwriting was a bit difficult to follow at first; the writer's style of calligraphy had not been in common use for 300 years. No table of contents, but from the dates it looked to be some kind of history.
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Love it...just one complaint....
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MOAR! Monsters Know What They're Doing
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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Did you like the first one? You’ll love this
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Tabletop Role-Playing Therapy
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Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, listeners will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices.
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Excited for the Future!
- By Stephen Photianos on 01-19-24
By: Megan A. Connell
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Robin's Laws of Good Game Mastering
- By: Robin D. Laws
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Not bad
- By Chad on 02-25-20
By: Robin D. Laws
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Your Best Game Ever
- By: Monte Cook
- Narrated by: Rudy Basso
- Length: 15 hrs and 1 min
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Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
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This guy has a really annoying voice.
- By The Strange One on 03-10-20
By: Monte Cook
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How to Defend Your Lair
- The Monsters Know What They’re Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 10 hrs and 50 mins
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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How to setup your D&D Lairs
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What listeners say about Of Dice and Men
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Diebold
- 02-11-14
Interesting Topic, but Terrible Execution.
Would you try another book from David M. Ewalt and/or David M. Ewalt and Mikael Naramore ?
Never. I really found the narrator annoying. He completely missed the bus on what could have been an interesting history of Dungeons & Dragons. His story is not interesting, yet he seemed to decide his personal D&D history should be the primary focus. Seriously, there are long stretches of the author explaining how he named his characters when he was a kid and a chapter describing a weekend retreat that was only vaguely related to D&D (LARP). Spent most of the book just shaking my head, trying to figure out if this was a self published blog excerpt.
What could David M. Ewalt have done to make this a more enjoyable book for you?
Done some research beyond Wikipedia, maybe realize that the journey of a novice D&D player to a somewhat less novice D&D player wasn't that interesting. Possibly not have an arrogant sounding narrator constantly interrupt the story with a completely unnecessary old lore exposition. Maybe not end compete sections with snarky, unfunny jokes (example: it's not the size of the sword, octopuses are cool, etc.). Really the book just rubbed me the wrong way start to finish. Needed an editor to step in and add some focus to the story. Spoiler: Near the end he gets a chance to play with various co-creators of the game, and in each instance comes off as unimpressed by them, yet marvels at the old yellow tape on a ping pong table. I typically don't write reviews and read dozens of books each year, but this book was terrible.
Would you be willing to try another one of David M. Ewalt and Mikael Naramore ’s performances?
No
If this book were a movie would you go see it?
It won't -- don't worry.
Any additional comments?
Let me know if anyone finds an interesting book on this subject. It sounds fascinating.
Loved when he described the break up of the two founders, and just glossed over the reason explaining, "no one seems to know". Seemed like he tried real hard to get to the bottom of that.
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- Colvin
- 09-28-14
Good story until.....
During the mid 1970's I played D and D and enjoyed the game very much, so the first 75% or so of this book was a trip down memory lane for me. I never understood why TSR, a company that from the outside looked to be growing like crazy and very profitable, suddenly went bust. This book explains that, albeit not in a lot of detail.
I was enjoying the book right up until the author choose to spend a very large chapter describing his LARPing (live action role playing) experience in detail, that is where it went off the rails for me. Very tedious and boring, then... as he exited the tales of his LARPing he choose to spend the last portion of the book shilling and gushing over D&D Next (version 5 of the game), it all came off as a lame sales pitch, an attempt to convince the D&D community (most of whom are still angry about the AWFUL 4th version of the game) that 5 was great.
If you enjoy D&D or are just curious about the game and the people who play it, this is a decent introduction, it's not a bad read (or listen as is the case here). The narrative device of bouncing the reader between a history lesson of the game and his own D&D adventures becomes tedious at about the same time as the the live action role play chapter making that part bog down all the more, but all in all not bad.
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- A. Listener
- 12-28-15
Nerrrrrrrrrrd!
If you ever played the game, or still do, this book is awesome. I mainly enjoyed the detailed story about the invention of the game and the rise and fall of TSR as a company. A fascinating look at the birth of something that shaped my childhood. Also interesting is the author's exploration of their own gaming past and future, where RPGs are headed.
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- T.T.
- 09-17-19
Looking for the story of D&D? Look elsewhere.
There's an article worth of good material here, but not a whole book. If you are interested in reading about the personal life of a self-proclaimed "geek," you may enjoy this.
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- toromei
- 10-03-13
Interesting...but disjointed
This is a very informative and well-researched book. However, seemingly in an attempt to make it more entertaining, it jumps around a lot, frequently shifting back and forth. I found that a bit confusing, distracting, and annoying.
The content itself is great, but the manner in which it is presented and organized leaves something to be desired.
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- Richard Stubbs
- 11-10-18
Great History, great story
Of Dice and Men is a wonderful telling of the history of Dungeons and Dragons. While the author is admittedly a huge D and D fan he tells a well balanced history and explores the good and the bad. It also contains some great insight into the reason D and D has been such a huge success, and frankly a benefit to those who play it.
What really makes this book fun is that David Ewalt flawlessly weaves a narrative of his many D and D campaigns into the history which grants the reader an insight into why D and D is so great. A great read.
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- Hannah Maxwell
- 06-15-18
Didn’t know anything about DND but love reading
My boy friend recently started playing DND with his friends, he is the DM so he’s gotten really into it. I decided to read this book to get some insight into the game. It was a good call. Now I feel like I love DND even though I’ve never played. Can’t wait for my first quest.
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- Jer
- 08-20-19
very good history and story of d&d
one of the better books read by the author who wrote it. very well written, with the experience of meeting playing with origional members.
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- Dustin Greathouse
- 01-06-18
Dungeons and dragons nerds!
Dungeons and dragons nerds rejoice! This book is essential reading for tabletop nerds everywhere! From start to finish I was hooked!
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- Amazon Customer
- 08-12-16
This book rolled a 20.
Having grown up during D&D's heyday this hit home for me. Ewalt covered all the points of why I played. I wish I had friends today that had any interest in playing. I still miss playing to this day.
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