Regular price: $22.80

Membership details Membership details
  • A 30-day trial plus your first audiobook, free.
  • 1 credit/month after trial – good for any book, any price.
  • Easy exchanges – swap any book you don’t love.
  • Keep your audiobooks, even if you cancel.
  • After your trial, Audible is just $14.95/month.
Select or Add a new payment method

Buy Now with 1 Credit

By confirming your purchase, you agree to Audible's Conditions of Use and Amazon's Privacy Notice. Taxes where applicable.

Buy Now for $22.80

Pay using card ending in
By confirming your purchase, you agree to Audible's Conditions of Use and Amazon's Privacy Notice. Taxes where applicable.

Add to Library for $0.00

By confirming your purchase, you agree to Audible's Conditions of Use and Amazon's Privacy Notice. Taxes where applicable.

Publisher's Summary

A novel of mystery, videogames, and the people who create them, by the best-selling author of Soon I Will Be Invincible.
When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he's finally given up chasing the conventional path that has always seemed just out of reach. But mostly, he needs to know what happened to Simon, the strangest and most gifted friend he ever lost, who died under mysterious circumstances soon after Black Arts' breakout hit.
Then Black Arts' revolutionary next-gen game is threatened by a mysterious software glitch, and Russell finds himself in a race to save his job, Black Arts' legacy, and the people he has grown to care about. The bug is the first clue in a mystery leading back 20 years, through real and virtual worlds, corporate boardrooms and high school computer camp, to a secret that changed a friendship and the history of gaming. The deeper Russell digs, the more dangerous the glitch appears - and soon, Russell comes to realize that much more is at stake than just one software company's bottom line.
Austin Grossman's debut novel Soon I Will Be Invincible announced the arrival of a singular, genre-defying talent "sure to please fans of Lethem and Chabon" (Playboy). With You, Grossman offers his most daring and most personal novel yet - a thrilling, hilarious, authentic portrait of the world of professional game makers; and the story of how learning to play can save your life.
©2013 Austin Grossman (P)2013 Hachette
Show More Show Less

Customer Reviews

Most Helpful
3 out of 5 stars
By Tango on 05-06-13

YOU might want to try a different book

Sadly, You could have been so much better, but as it stands, I don't recommend it unless you are really interested in the history of personal gaming computers and games. I picked up the book because someone said it reminded him of Ready Player One which I loved even though I'm not a big gamer. Be warned, You has almost nothing in common with RPO except that video games factor in the story. The plot lines of the two books are not similar at all and YOU is strictly fiction not sci-fi/fantasy fiction.

The plot of You is one of its problems - Russell, the main character, is struggling to find himself and his place in the world. By going to work for a video game company started by his old friends he tries to reconnect to his past and work through his existential questions while exploring the games as part of his job. The title YOU comes from the large sections of the book that are conveyed in second person as Russell works through his questions and problems as an avatar in different games. Example: You are a 14 year old girl, you are on a space ship, you encounter a cave, etc. Its not that the plot is dull, it just sort of seems to wander around and I found the second person sections a little confusing and tiresome after a while. In addition to trying to resolve his own identity crisis, Russell attempts to delve into the mystery of the death of his genius friend, Simon. If Grossman had made the resolution of mystery a larger part of the plot, that might have helped create more tension in the narrative, but ultimately, the mystery takes a back seat and the book leaves many related questions open.

In addition, the characters, although interesting, are difficult to relate to. They don't seem to relate to each other well so maybe its not too surprising that I didn't invest in them much. And there is one character, Don, that I never understood quite where he came from - he seems to have history with the other characters but he isn't part of original friendship. In addition to the human characters, the four central video game avatars are really characters and they are no more relatable than the people. The humans and the avatars all seem a little spacy and not well defined.

Narrative is all first and second person so it isn't a great challenge to a narrator, but Will Collyer was fine.

Ultimately, the book just sort of ends without a clear or satisfying conclusion. The book's summary describes it as thrilling and hilarious and it is neither. I didn't hate it, I was entertained by much of it, but I don't recommend it.

Read More Hide me

5 of 5 people found this review helpful

5 out of 5 stars
By Claude D. Hayden on 10-20-14

As a techy and gamer an outstanding book.

Any additional comments?

The book was very good although I found myself wondering if a non techy could stand it. I at times found myself floating unattached to the story not really grasping some of the programming stuff but I just rolled with it and it worked out just like computers do in RL. But I don't think a non techy would be willing to do that. As a gamer I found the book to be a wonderful creation story as many games are, commonly a disregarded element in many games. (EQ2 and EQ). Over all I found the book very fulfilling.

Read More Hide me

2 of 2 people found this review helpful

See all Reviews
© Copyright 1997 - 2018 Audible, Inc