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This engrossing audiobook tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like "Space Invaders," "Centipede," and "Pac-Man" helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: The video game that saved Nintendo from bankruptcy. The serendipitous story of Pac-Man's design. The misstep that helped topple Atari's $2 billion-a-year empire. The coin shortage caused by "Space Invaders." The fascinating reasons behind the rise, fall, and rebirth of Sega. And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this audiobook is a must-have for anyone who's ever touched a joystick.
Customer ReviewsMost Helpful
By Joshua on 07-17-15
I knew this was going to be a good experience, but it far exceeded my expectations. 20 hours of non-stop information about the beginnings of video games, and crammed full of interviews and quotes from the people who started it all. I'm 26 years old, so most of the events covered in this book were before I was born, but it somehow still made me nostalgic for a generation I didn't get to experience first hand.
7 of 7 people found this review helpful
By Orion Burdick on 10-06-13
Focuses on the industry more than the games
I was sucked into this book and listened to it fairly quickly, so it didn't disappoint at all. But it's important for game fans to go in knowing that this is really a book about the game companies and their battles for the market. It does offer many neat tidbits about individual games and their creators, but most of the time is devoted to why each game or console succeeded or failed. It does a good job of explaining why one format or another may have done poorly due to supply issues, game quality, release times, pricing, etc. So it helps give you a sense of why the history turned out the way it did.
After an initial section on coin-op games, I'd estimate that 35% of the book is devoted to Atari. Considering the generous 22 hour total length of the book, this Atari section could have been a book in itself. I live in Sunnyvale where the company was located, so this was fascinating local history for me. Then it covers the gaming "crash" of 83/84, followed by the later resurgence with Nintendo, Sega and then Sony. Much of this later section gets a bit bogged down by discussions of legal battles between the companies. Also worth noting is that the book was published in 2001 so it barely covers the release of the Ps2, Xbox, and Gamecube.
At times the author has a tendency to make a statement followed by a quote that repeats almost the same statement, which made it seem occasionally redundant. He relies heavily on quotes, so this habit rears its head often. His writing style doesn't add a whole lot of color to the story, so it can be a bit dry. I wasn't really left feeling like I was hearing a nostalgic story about a past era, but rather a chronicle of industry history. However, it's an interesting history and a fun topic, so it was still a very enjoyable read.
10 of 11 people found this review helpful