In the late 19th century, a mysterious group of English martial arts aficionados provided Sir Richard F. Burton, well-known expert on exotic languages and historical swordsmanship, a collection of long-lost manuscripts to translate. Burton’s work was subsequently misplaced, only to be discovered by a team of amateur archaeologists in the ruins of a mansion in Treiste.
From Burton's translations and the original source material, the epic tale of The Mongoliad was recreated. The story chronicles the journey of a small band of warriors and mystics as they fight to save Europe from the Mongol invasion of the thirteenth century. It also exposes the secret workings of powerful clandestine societies that have been driving world events for millennia.
This fascinating and enthralling first novel in The Mongoliad trilogy fuses historical events with a gripping fictional narrative. Co-written by Neal Stephenson, Greg Bear, E. D. deBirmingham, Mark Teppo, Joseph Brassey, Erik Bear, and Cooper Moo, The Mongoliad: Book One is an unforgettable epic.
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Book By Committee
See my remarks below. I expected much more from this book -- or should it be "project"?
The dialogue was much too 21st century colloquial in far too many places. While I hate deliberately archaic dialogue, I really don't think anyone in the 13th century in Russia would be saying "OK".
The ending of the book seemed to be simply "we've run out of ideas for the moment, we'll publish the next one when we think of more things to write".
The narrator was adequate but not inspired. His flat, rather nasal Midwestern twang sorted oddly with the nationalities of the characters. He also mispronounced a number of fairly basic words
I guess it is if you are a youngish, male, computer gamer who likes stories which are mainly full of gore and dead people. Fights/battles rehearsed in excruciating detail; most characters fairly cardboard. Not up to Neal Stevenson's standard if compared to Cryptonomicon or the Baroque Cycle.
Books written by a committee rarely if ever seem to jell. Raised on Harold Lamb's "March of the Barbarians", which not only told the saga of the Mongolian invasions but caught the atmosphere and flavor of both the Middle Ages and the Far East, this seemed to lack purpose and direction. Could see it marketed as a "dungeons and dragons" computer game in future.
Stevenson is on record as saying that this sort of "interactive" project is the way he thinks books are going to go in the internet age. I disagree, sadly. He's better on his own [sometimes; of late he seems to just churn stuff out, alas.]
- S. Lev-Ami "Antigonos"
Good story - but