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After Sandy gentles the totally recalcitrant gelding that Dunstan has been trying to break to the reins, he claims that his mare, Cleo, though used only for drudgery, could easily outrun the gelding in a race. Dunstan is so contemptuous of this boast that he bets $5,000 and ownership of the gelding if he loses the race. As it turns out, Cleo readily wins.
Rather than indulging his anger, Dunstan decides to use Sandy's gifts to his advantage by getting him seemingly impossible tasks. The problem is that after each of these incredible tasks is accomplished, some personal misfortune befalls Dunstan. Finally Dunstan drives Sandy into the mountain wilderness, where his prowess eventually becomes legendary. But banishment is no solution for Dunstan when he comes to need Sandy more than ever, and his only way of getting him back is to resort to trickery.
Customer ReviewsMost Helpful
By alyxsheerheart on 08-01-14
One of Max Brand's Finest
Would you recommend this audiobook to a friend? If so, why?
I would. I feel like this wasn't your atypical western novels. But then again I say that about most of Max Brand's novels.
It was a fresh and thorough story that had humor without being cheesy.
What did you like best about this story?
The character development of Peter and Sandy
Was this a book you wanted to listen to all in one sitting?
I listened to the entire thing in a day and a half, so yes.
2 of 3 people found this review helpful