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Major Karnage begins with a great concept. We start 20 years after some blowout conflagration of a world war that actually was the war to end all wars. We find our hero, a war veteran named Major Karnage, remanded to a lunatic asylum being treated (along with his loyal band of followers) for violent behaviors. In what appears to be a psychotic episode, the major believes aliens are about to invade. What follows is a bizarre tale of alien invasion against a backdrop of a world run by a laughable cat-centered corporation, worm worshiping fanatics, a self induced megamind, a literal corporate "head", and cloned freelance chauffeur bodyguards that repeat each other sentences.
The pacing is terrible with long stretches of infodumps throughout the sorry, even close to the end. In general, these long, boring recitations add little to the plot, other than to build up to other action scenes which are mostly disjointed. The dialogue is stilted, repetitive, and drawn out. Most of the plot twists are too predictable. The story is not so much formulaic as it is simply obvious. The ending just stops (after the alien is defeated) without any resolution for the bulk of the characters.
The narration is well done with a good range of characters, although Karnage is played a bit too gruff for my taste.
7 of 7 people found this review helpful
If you could sum up Major Karnage in three words, what would they be?
Fun, fun , fun. Don't let the first 20 minutes put you off. It all starts to make sense.
What about Fleet Cooper’s performance did you like?
1 of 1 people found this review helpful