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I wish I could read this as a twelve year-old. It would send me scurrying to find the myriad sources of the storyteller's material, filling a summer with wonder and delight. Rushdie's literary fantasy video game seems capable of seducing a kid away from XBox or PSP and enriching a young imagination as it explores the treasure trove(s) from which the writer has conjured teasing glimpses and succulently baited hooks. Amerindian demigods; deities from every age and corner of the globe; named natural powers of wind and sea and fire; all play their parts in an extraordinary embroidery of tale and myth. As a child, I would have tracked them all down in their original settings and then reread Luka's adventure with deep satisfaction and pleasure.
For an adult reader the tale is perhaps a trifle overwrought. I could not help but wonder at the amazingly comprehensive cast of characters. Still, I found the narration, which is quite in keeping with the world of the twelve year-old auditor, a bit too wide-eyed and breathless for an adult listener, and the cavalcade of mythical beings became a little wearisome by the end. This even while under the influence of Rushdie's superb prose style.
I suspect, however, that I will find myself reading this book to a grandchild in bedtime installments sometime in the future. So three stars boosted to four in anticipation of that greater pleasure yet to come.
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