A game of cards leads Flashman from the jungle death-house of Dahomey to the slave state of Mississippi as he dabbles in the slave trade in Volume III of the Flashman Papers. When Flashman was inveigled into a game of pontoon with Disraeli and Lord George Bentinck, he was making an unconscious choice about his own future - would it lie in the House of Commons or the West African slave trade? Was there, for that matter, very much difference? Once again Flashman's charm, cowardice, treachery, lechery, and fleetness of foot see the lovable rogue triumph by the skin of his chattering teeth.
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Perfect for History Lovers
- K.D. Keenan
A splendid story and David Case's reading captures the sardonic nature of Harry Flashman's character perfectly.