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Publisher's Summary

Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of 34. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this copy, the same thing can probably be said of you, or of someone you know.
Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed (if mindless) entertainment.
Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video-game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions.
Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required listening.
©2010 Tom Bissell (P)2010 Random House
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Critic Reviews

"A scintillating meditation on the promise and discontents of video games....Bissell excels both at intellectual commentary and evocative reportage on the experience of playing games...If anyone can bridge the aesthetic chasm between readers and gamers, he can." ( Publishers Weekly)
"Bissell explores not just his own affection for video games but also the games themselves. What separates good games from bad? Where do video games fit on the sliding scale of art?....Not just for gamers, the book should also appeal to readers who have some serious questions about the nature and impact of video games." ( Booklist)
“Bissell successfully dissects key aspects of the medium with razor-sharp sense and artfully crafted analysis. A thought-provoking, thorough, and ultimately personal study of the industry and its denizens.”(Cliff Bleszinski, design director, Epic Games)
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Customer Reviews

Most Helpful
4 out of 5 stars
By Roy on 07-02-10

Ever Wonder about Video Games?

First, I am not a gamer. Second, I try to find books that inform me about subjects unfamiliar. This book will inform and excite those seeking to understand the attraction of games. It will inform people with family members and friends who spend hours, in the dark, competing with others on-line.

The book combines gaming history, psychology of gamers, programming, and the development of gaming as an art form.

The book is wonderfully written and read by Tom Bissel. It will keep the interest of anyone who listens.

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5 of 5 people found this review helpful

4 out of 5 stars
By Geoffrey on 06-28-10

Interesting, even for a novice...

With the exception of a handful of hours at Goldeneye and Super Mario Galaxy, I haven't played video games since the days of the SNES. Sometime last year, I saw what kids these days were playing and was quite frankly was scared. Not because of the super violence in them. But because the apparent limitless entertainment possibilities of them seemed to threaten my business - movies - with obsoleteness. I've been looking for a book about video game aesthetics and with this I finally found it. The narration is personal and casual - making me wish that more authors did their own narration instead of hiring "professionals".

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3 of 3 people found this review helpful

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