An acclaimed novelist and critic argues that video games are the most vital art form of our time.
Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now 34 years old and spends eight hours each week playing - and there is a 40 percent chance this person is a woman.
In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games can be art because they are beautiful, moving, and even political.
"[Bit by Bit] is a contemplative ode to electronic entertainment.... It's a personal journey that speaks volumes on how video games have grown, evolved, and multiplied to fill myriad roles over the years." (Publishers Weekly)
"It's unusual for a history of video games to feature multiple quotes from Rilke, references to philosophy and Zen Buddhism, and comparisons to great works of art. But that's exactly what Ervin serves up to support his compelling argument: video games can be art." (Booklist)
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- Matt Widmyer
Not bad at all
- S. White