Somehow, every time I read a review, I got the idea that only young adult males who love to play video games would enjoy this book. Well, I am here to tell you that couldn’t be further from the truth.
I think anyone who is within ten years +/- my age (50-ish) would get a HUGE kick out of this book. There are so many references to things that are in our cohort’s DNA that everyone can get the “in” jokes. References to Indiana Jones (okay, I just found out that one of my coworkers WASN’T EVEN BORN YET when the original movie came out—ghahhhhh!!), PacMan, Monty Python . . . there were tons of things nearly anyone who wasn’t living under a rock will get. I am sure there are things I missed, but that hardly mattered because there was also a kick-ass plot to keep me interested.
For his plot, Cline used a formula that is becoming familiar from the gaming world: Give the protagonist a quest, and set up obstacles. If your protagonist is likable, then the reader will want him to succeed. He is, and we do. I wanted Wade Watts to succeed so badly that I found this book every bit as addicting as the best video games: I could barely put it down. I told everyone around me how much I was enjoying it. I am telling you to read it now!
[I listened to this as an audiobook narrated by Wil Wheaton, who is just about the perfect choice, for so many reasons . . . not least of which is being a piece of 80’s trivia himself!!]
266 of 307 people found this review helpful
I don't even know how else to put this. THIS BOOK IS EPICALLY AWESOME. If you grew up geek in the coming-of-age of computers and video games... This is a no-brainer. I haven't been this satisfied with spending a credit since I downloaded Girl With the Dragon Tattoo in 2008. But back to this book, nostalgia cross-referencing every aspect of growing up between probably 1975-1995. If you want to know if you will enjoy this book ask yourself this: Are you a geek? One who enjoys sci-fi and video games? Like computers? 3 yes answers should have you buying this. Here's a short list of things the book references (from memory):
TRS-80 Tandy Computers/Color Computer 3
Amigas, Commodore 64s
Atari 2600 (Extensively)
Games like Pitfall, Kaboom, Dungeons of Daggorath
Back To The Future
Voltron and Transformers
General Hacking and Computer culture
Text messaging, L33t Speak
Dungeons and Dragons
Boom Boxes, Mohawks, Acid Washed Jeans
Rush, Def Leppard, Pat Benatar, Cindy Lauper (and a slew of others)
School House Rock
Japanese/American cross culture (Manga, Cartoons, Games)
The "setting" for the book takes place in a computer simulation that reminded me of the visuals from the Scott Pilgrim Movie, particularly where things look like the inside of a video game, music notes and light coming from instruments, VS subtitles underneath P2P Fights, Things pixelate into "bonus items" when they get destroyed.
Honestly... there's so much that it's hard to remember. Quit reading this and just go download it.
307 of 364 people found this review helpful
MY BULLET BILL THIS MONTH WAS GOING TO BE HUGE
I am going to join the 30,000+ who have given this a 4.7 rating and say this is a wonderful book. I loved it from the get go and their was not a single dull moment. I am a little old for the generation that will love this the best. In the 80's I was in my 20's, married and had my two kids. I played some of the early systems and can even remember text games, where all you had was text and you could only give simple commands. I remember the first time I saw a pong machine (not mentioned in the book). I remember Space Invaders at the bowling alley.
THE CROWD WENT WILD
I might buck the crowd just a little and say, if you did or do not play video games, then you will not enjoy this. The bigger the nerd you were or are, than the more you will enjoy this. This is mostly for the hard core nerds and not the pop scene. For instance even though MTV is mentioned and even though Michael Jackson made MTV popular, his name is never mentioned. I had heard of most of the games, but not all and I had played a few. Games such as Master of Orion and Romance of The Three Kingdoms (my favorite games) are totally ignored. So, there is a certain amount of bias in the book.
THE GAME WITHIN THE GAME
The plot is a game, which is why I am sure none gamers will not like it. I loved the game within the game and thought it was very well done. I normally do not like shoot-em ups in any book, but this is so well done, that it holds your attention. There is a romance that is well done, there is suspense, some surprises, and even without the 80's references it would be a great book.
THE GREAT AND POWERFUL OG
Yea, there is also some serendipity help that takes place, especially toward the end and the main character just seems too knowledgeable at times. Watching nerdy movies is one thing, but memorizing the entire dialogue??? My wife and I did see War Games at the theater and War Games plays big in the book.
Just before this book I listened to a Scalzi book, not narrated by Wil Wheaton and I followed that up with this book, read by Wil Wheaton, but not written by Scalzi, how weird is that? Anyways Wheaton is one of my favorites and was the perfect pick for this book. He Crushered it.
251 of 298 people found this review helpful
Ever since this book has come out, I’ve stubbornly held on to the belief that the novel was not for me. “That’s the video game book, right?” I asked people over and over again, whenever the story was mentioned. No matter how many times people tried to tell me that it was far more than a book about video games, I somehow didn’t hear them. I’d made my decision.
What a huge mistake.
If any of your formative years took place in the 80’s, this book is for you. It’s like a grand, wonderful party that greets you warmly at the door as you arrive, and puts you immediately at ease. The story will make you laugh, and remember, and sit on the edge of your seat as you follow Wade and his friends on their great quest.
The story also provides us with a cautionary tale for both individuals and society; an allegory highlighting the damage that can be done to people and worlds when we opt for spending too much time in our virtual worlds, and not enough working on our real life and world.
The narration by Wil Wheaton (who has his own cameo appearance in the story) was a fantastic fit for the story; I doubt anyone else could have done half the job he did with this book.
This story was the perfect love letter to the 80’s; the music, the movies, the culture, and yes, the video games. I loved it all. So even if one of those aspects wasn’t your strong suit, have no worries; just pick up your joystick, download this book… and ready player one.
185 of 229 people found this review helpful
I immediately looked for more from this author after I listened to ready player one. This story is full of detail and imagination. You'll like it even if you aren't a gamer. Very clever plot and excellent narration by Wheaton.
152 of 191 people found this review helpful
This isn’t a geek book. This is a book about geeks for people who aren’t geeks. The references say the right words, but there isn’t understanding behind them. It’s as if someone researched about these things and hadn’t ever actually experienced them. Consistently, key points about each game or reference are left out - for instance (minor spoiler) the character at one point talks about a strategy for winning a game, but doesn’t actually ever say what that strategy is. It’s entirely “trust me, it was cool.” That’s almost the entire book. The character refers to various swords as “+5 vorpal” without ever explaining in the slightest what that means in the mechanics of the game. Instances of this are in almost every scene, from the “zero-gravity dance floor” that doesn’t make any sense (how does one dance with no surface to push off of?) to the character reaching “99th level” in a matter of weeks and still somehow being way more powerful than the bad guys who have had far more time and resources. Geeks want to understand mechanics. Geeks want to dive into rule books. The characters in the book like to dive into rulebooks, but the book gives us almost no rules whatsoever. It’s the difference between speaking Chinese and saying random Chinese words - to a non-speaker, these are indistinguishable, but to someone who speaks Chinese one is gibberish. This book is written for non-speakers.
8 of 10 people found this review helpful